#158: Stealth Troll
(1)
Twinkletoes has started stealthing through a building. As he does so, he starts humming his own theme song to himself.
GM: "Wait, is he actually humming?"
Twinkletoes (OC): "You know... yeah, he is. Let's lower that open sneaking threshold by 3"
Twinkletoes (IC, humming): "Stealth troll... sneaking through a building... stealth troll... gonna take 'em down. Stealth troll... he can hide from all..."
#157: *Click!*
(0)
While the boys are fighting out front, Sugar Cane has snuck around to the back. She finds a locked door which she is unable to pick. However, after a quick glance around, she finds a security camera and decides to put her... skills to use.
Sugar Cane (OC): I'm going to glance at the camera and flash it!
GM: Roll your seduction
(Sugar Cane rolls high enough)
GM: You look at the camera, smile and open your shirt. All of a sudden you hear a click.
Slam (OC): The stripper ways come in handy, I see!
Everyone laughs.
#156: Why Won't You Die??
(1)
There was one guard who just would not die. He survived two fully automatic bursts from an assault rifle (dodged), two fully automatic bursts from an Ingram Valiant, three burst fire rounds from the same Ingram Valiant, and a long continuous burst of suppressive fire. He was finally taken out by an axe-wielding maniac.
GM: "As you cut off the arm, you see that the hand is clenched into a fist except the middle finger."
Slam: "Oh, screw you too dead guard"
#155: Deadly Runners
(0)
From his vantage point on the roof with a sniper rifle, Doe just watched Feral cave a person's face in and then leap over a barrier and tackle another guy. As that happened, he also saw Smokes get shot, throw her gun down, and geek a guy with a F6 Deadly magebolt.
Doe (OC): "Doe pulls out the tablet he picked up and starts to write a note."
Doe: "...do...not...piss...off..."
Doe (OC): "And I'll have to finish that on my next combat turn."
#154: Suspicions Aroused
(1)
Smokes and Feral are driving a car rigged to blow with 18 Kilos of explosives.
GM (As Feral): "Just remember, drive like you are supposed to belong here. Don't be suspicious!"
Smokes (singing): "Don't be suspicious, don't be suspicious. Don't be suspicious, don't be suspicious..."
#153: Bombermobile
(1)
Smokes is feeling a little bit of worry about having to drive a car full of explosives.
Doe: "Oh come on, I won't press the detonator! You're my friend! I wouldn't blow people up."
GM (as Feral): "You mean just like you blew up my annoying nephew? Thanks for that by the way."
Doe: "No problem. It was worth helping out a friend."
Smokes: "You're not the one who has to drive a car full of 18 kilos of explosives!"
Doe: "You know, I'm almost certain I didn't wire the explosives to the ignition."
Smokes: "You all are just trying to make me nervous now, aren't you?"
#152: Car Bomb Time!
(1)
Feral, a gang leader, wants to blow up a building. containing a bunch of rival gang members.
GM (Feral): "You know what sounds great? Car bomb."
Doe: "I have 18 kilos of plastic explosive. If we have a car we can hack, we're in business!"
Smokes: "Smokes stands between them and her car, trying to hide it."
#151: After the Negotiations
(1)
Doe calls up Feral, a gang leader, to try find out if he has some guys available for a professional snatch and grab. Feral quickly finds out the meeting Doe was at went a bit badly and decides to chide Doe for how things went down because he was distracted by the party's pretty face.
GM (As Feral): "Always a sucker for a pretty face."
Doe: "And the sniper rifle! Girls with big guns are great."
Smokes (OC): "Ha, she was literally a pretty face for that group."
#150: High Stakes Negotiations
(1)
Doe and Smokes have been pressured into a meet where there are some high-stakes negotiation going on. Backup has been called on both sides, and tensions are running high for everyone. Introductions are started.
GM (Blitz): "I presume you know me because you've been trying to find me."
Doe: "The name's Doe, John Doe. I get around a bit. I hear my name is at the top of all sorts of papers."
GM (Blitz, unimpressed): "I'm sure it does..."
#149: Doe Buys Useful Stuff
(0)
Doe has decided to buy some gel rounds in an attempt to NOT murder people. Terry, his fixer, is shocked at this change.
GM (As Terry): "Wait a minute, you're taking preventative measure not to kill people? You're buying something that's useful because you need it? Are you feeling alright?"
Doe: "Oh my gosh... I hadn't realized I was. Is my accountant rubbing off on me? Do I need to fire him?"
GM (As Terry): "No... No. Don't fire him. Let me see if I can get you that ammo."
#148: Mages with wheels
(1)
Binder is a paraplegic mage who has a really decked out wheel chair. Smokes is impressed and asks how it works.
GM (as Binder): "Get a wheelchair, they're great for astral combat! You can be moved around easily, it's comfortable, and you can add weapon attachments to it!"
Smokes: "Damn, I gotta get me one of these!"
#147: Magic and Spirit Experts
(1)
Smokes has contacted Binder, a paracritter/spirits expert to help her with a little problem. Binder eventually notices Doe.
GM (As Binder): "Based on the datajack, I presume you're not a mage?"
Doe (IC): "No, I have nothing to do with the..."
*Doe moves his hands around in a Johnny Depp-like fashion.*
#146: The run begins
(1)
As a new day dawns, Smokes is pondering what to do about an elemental that's tracking her.
GM: "You have a problem to worry about, don't you?"
Smokes: "Yes I do. I'm in the Gym."
Doe: "In the gym... where you tend to find mages who can help, right?"
GM: "Ha! There's none around."
#145: Mistakes may have been made...
(0)
Smokes decided to poke her head through the wall of a warehouse and was immediately noticed by a large fire elemental. The fire elemental promptly alerts everyone in the building the there's an intruder.
GM: "You watch while everyone's aura in the room lights up as they jump into astral space to look at you."
Smokes: "Oh shit!"
#144: Doe plans to spend mony. In other news, sand is rough!
(1)
Doe's character was thinking about how Doe is going to spend some money.
Doe (OC): "Doe wants to have a large gem for the pommel of his sword cane."
Smokes (OC): "What are you going to do next, get your sword cane gold encrusted?"
Doe (OC): "Oh, I hadn't though of that yet... good idea! I'll add it to the list."
Smokes (OC): "...Good lord..."
#143: Fine Clothing
(1)
When meeting a very well dressed Johnson, Doe gives an appraising eye over his suit. He rolls and makes a single success.
GM: "You recognize the cut. It's from a shop you went to once. You know, the prices weren't the best, a little cheap for your tastes."
#142: It Begins...
(1)
Doe has just come into more money than he's seen in about 3 months. As expected, this causes immediate problems...
GM (OC): "And you raise the price you get back from the fence to.... 30% of the total price. That's 120,00¥"
Doe (OC): "Oh gosh... this is going to be bad, isn't it? I have a willpower of 4, and Doe is feeling pretty ecstatic about having a decent amount of money again. What's my target?"
In the end, it worked out better than expected. Doe only spent 10,000¥ on frivolous stuff before getting back under control. He paid his friends, started a law firm with the accountant he saved, and put Smokes on the payroll as a detective.
#141: Big Trolls Make Big Threats
(0)
Smokes, Doe, and a friend are investigating an accountant's warehouse. While Smokes and her friend are searching rooms, Doe is trying to negotiate with a troll.
GM (as troll): "When you find the guy, he's probably gonna be all like 'Oh it wasn't me!' They tend to be like that until... you know, until you skin them."
Smokes (OC): "This guy's seriously brutal!"
GM (OC): "He didn't make it this far by being cuddly!"
#140: Policlub Justice
(0)
The guy who blew a hole in Smokes' leg stole a bunch of money from the Humanis Policlub. Smokes has decided to drop him off at the Humanis Policlub to let them do some "justice".
GM (As policlub member): "You here to join?"
Smokes: "Oh no... maybe another day. I've got too much going on. You know... all those metahumans walking around, doing whatever it is that they do."
*The Humanis Policlub member nods along sagely. Smokes drops the man off*
GM (OC): "Congratulations, you just condemned a guy to a slow and painful and torturous death!"
Smokes (OC): "Good."
#139: Money... So Easy to Miss
(0)
Smokes has cornered the guy who booby trapped his office.
Smokes: "Why the heck would you booby trap your office?"
GM (As guy): "I have a bunch of people after me. Seems like you are too."
Smokes: "But why are they after you??"
GM: "I have a bit of a spending problem..."
Smokes: "Oh, I know someone who you would get along well with."
GM: "You know how it is, you gotta start doing things to keep up with the rent. So I took a little bit from here... and there... and there... Small amounts. No one is going to miss it!"
Smokes: "Yeah... real small amounts... like 200,000¥!"
*OC, Doe's player seems to be feeling called out*