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#208: Force or Not?

(1)

A discussion on how to handle situations arises.

Applejack (IC): "Brute force isn't the answer to everything!"

GM (OC): "Says the one who used the most brute force last session..."

Zerk (IC): "And HOW many machine guns do you have in that?"

Applejack (IC): "Those are for emergencies only!"

#207: Delivery

(1)

Having decided to save the kidnapped person they found in the back of the car they were delivering, Zerk and Applejack deliver the car sans the lady. The people at the warehouse come out to take a look. The person in charge immediately opens the trunk and notices she is missing.

GM (IC, as goons): Alright, where is she?"
Zerk and Applejack (IC, perfect unison): "Where's who??"

GM (as goon): *Sigh*

#206: Hiding a Car

(1)

On the run from Lonestar after getting involved in a shootout with them, Applejack is attempting to drive the shiny, gold, stainless-steel-painted-silver rimmed car that she is supposed to be delivering.

GM (OC): "The autonav crackles to life"
GM (IC): "Recalculating... recalculating.... police chase in progress. Calculating best route...."

Applejack (OC): "I try to drive a bit more stealthily. I pull my hat down low over my eyes."

GM (OC): "I don't think that's enough. You'd need a hat for the car itself."

#205: Post Lonestar Shootout

(0)

Lonestar, having been dealt with by an ingram valiant and Zerk's killing hands (ripping peoples' heads off), has stopped shooting for now. Zerk goes over to the car Applejack was driving and checks in with their terrified passenger.

Zerk (IC): "Look lady, I'm not here to hurt you. I'm just a big cuddly troll who wouldn't hurt a fly."

GM (as lady): "YOU RIPPED SOMEONE'S HEAD OFF!!"

Zerk (IC): "Ok, you see... it's like this. Flies have done nothing wrong and don't deserve to die. Unless they're racist flies. Then they deserve to die."

#204: Lonestar attacks

(1)

Having been sprayed with bullets from Applejack's truck, Lonestar takes offense and comes after them. Applejack and Zerk hide out in a parking complex.

GM (as lonestar): "ATTENTION CRIMINALS! YOUR VEHICLE HAS BEEN DEEMED ILLEGAL. SURRENDER IT IMMEDIATELY AND FACE THE CONSEQUENCES!!"

Zerk (OC): "Don't you mean 'OR'?"

GM (OC): "No."

#203: Remote Control Rigging pt. 2

(1)

During the car chase, Applejack tries to take a sharp turn at 100kph. She barely succeeds. She then relays that command to the gun truck following her. The pilot program rolls and fails to get any successes.

GM (OC): "The truck fails to take the turn cleanly and crashes into the Lonestar. Since it's still trying to shoot your pursuer, it lets of an automatic burst right as it hits. Lonestar takes notice."

Applejack (OC): "I'm sure it's fine"

*Next combat turn*

The truck once again rolls to try shoot the pursuers who have also crashed into the lonestar barricade, nearly shooting several officers and cars in the process.

Applejack (OC): "Er.... I should probably stop that now."

#202: Car Warranty

(1)

After some fancy driving to dodge a fireball, a moan is heard from the trunk of the car they're driving. Zerk decides to punch through the back of the car to see what's in the trunk

*WHAM WHAM*

Zerk (OC): "Alright, that big enough?"
GM (OC): "You've knocked a meter sized hole in the back of the car."

Zerk (OC): "I stick my face into the hole and face whatever is inside"
Zerk (IC): "We've been trying to reach you about your car's extended warranty!"

GM (OC): "You hear a terrified groan. Looking inside the trunk, you see a single body."

#201: Remote Control Rigging

(0)

While driving away from some pursuers, Applejack tells the remotely controlled gun-truck she has following her to fire on the vehicle chasing her.

GM (OC): "Alright... so you're telling this to shoot the car chasing you. Easy enough. Roll the pilot rating, target 3"
*Applejack rolls the pilot rating 2, 2 successes*

GM (OC): "It understands you perfectly. Now you roll the amount of dice equal to it's sensor rating for it's shot. What's the sensor rating on it?"

Applejack: ".... 1."

#200: Pure Poetry

(0)

Zerk, being his usual gloomy self when it comes to trying to stay alive, has the following advice for Applejack.

Zerk (IC):"There isn't much time for sunshine when you're in the shadows."
Applejack (IC): "Oh! That's so poetic!"
Zerk (IC): "I thought you might enjoy that."
Applejack (IC): "I should put it on a T-shirt! Oh, oh, I know, a bumper sticker!"
Zerk (IC): "Yeah, right... good plan. Just announce to the world that you're a professional criminal."

#199: First time runners

(1)

Applejack, very naive, is excited to go on her first ever run. She's getting a good talking to from her fixer (who has been taking care of her).

GM (Shaun, IC): "Now remember, don't drink and drive, watch out for bullets, make sure your gun has a reflective strip on it so drivers won't run you over, and if you don't think it's a trap... it's a trap!"

Applejack (IC): "What are you, my dad??"
GM (Shaun, IC): "Close enough! I don't see anyone else around taking care of you!"

Applejack (IC): "This is exactly why I left my parents back in Georgia!"
GM (Shaun, IC): "Now remember, don't come back TOO late. And I'll expect you to be here at work tomorrow, or you won't get your allowance! Er... paycheck!"

#198: Runners and Guns

(0)

Smokes and Twinkletoes walk into an (apparently) abandoned warehouse after taking out the guards outside. Failing their perception checks, they don't notice the guy behind them. This guy puts a gun to Smoke's back.

GM (as guy): "Don't move. I'll shoot."
Smokes: "Get that gun off me! I'm going to give you 5 seconds or else you're getting a death touch. 5.... 4.... 3..."

*The guy pulls the gun, Smokes takes a severe wound*
GM (as guy): "Told you... what does dying get you?"


Somehow.... Smokes lived.

#197: Friendly Banter

(1)

About 15 minutes into your walk, Twinkletoes gives you a call just as he gets home from work.

Smokes: "Smokes. Is this the toes of the twink?"

Twinkletoes: "Come on... that was one time! I was drunk! Can't you give a man a break for being drunk?"

Smokes: "Nuh-uh, not until you stop telling people about the time I sat on you."

Twinkletoes: "At least I was drunk! What's your excuse?"

#196: Gangers

(1)

Smokes is attempting to PEACEFULLY enter some ganger territory. The gangers who stop her at the entrance to the territory aren't too excited to see her.

GM (as ganger): "Who're you?"

Smokes: "Name is Smokes. And no, I'm NOT a cop."

GM (as ganger): "That sounds like something a cop WOULD say."

Smokes: "I used to be... but that was about 5 years ago."

GM (as ganger): "Hmm....."

#195: Gang Advice

(1)

Smokes is talking to Feral about the merits of taking on a gang. Feral isn't too excited about the prospect.

GM (as Feral): "I certainly wouldn't want to fight them by myself. I'd guess they have.... about 100 people based on the amount of territory they control?"

Smokes: "Ugh... I suppose I could always try the thing Spinner suggested and"

*Smokes makes massive air quotes*
Smokes: "talk to them"

GM (as Feral): "Yes... you should try that!"

#194: Calling Sleep

(1)

Smokes, at midnight, has called her ganger friend to try convince him to get her into another gang's territory. Spinner unwillingly answers.

GM (As Spinner): "Why did you have to call at midnight?"
Smokes: "You know me, detectives don't sleep"

GM (As Spinner): "Are you aware that other people do? Do you also know that you can too?"
Smokes: "But this is important! If I don't get this I could die!"

GM (As Spinner): "I've only heard about these guys being violent towards Halloweeners like myself. Have you tried just talking to the people?"
Smokes: "I'll give it a try, but if I die, I'm coming back to haunt you!"

GM (as Spinner) "Can you at least haunt me during waking hours?"
Smokes: "No!"

#193: New Johnson pt. 2

(1)

Throughout the negotiations with the new Johnson, Twinkletoes asks several questions. Looking over the intel at the end, he has a startling conclusion.

Twinkletoes (OC): "So far, we have the following information on the missing person. His home address, his work address, his commlink number, his friend's name (the Johnson), the Johnson's work address, and the Johnson's commlink number. I could probably ask for the Johnson's address and get it too...."

#192: New Johnson

(1)

Twinkletoes has heard that a new Johnson is looking for a job. When he shows up, the Johnson is VERY new and nervous. Twinkletoes walks up to the table, introduces himself, places his credstick on the table, and glances at it significantly.

GM (as Johnson): "Oh... um.... I'm new to this, how much does this usually run?"

*Without missing a beat, Twinkletoes spits out some nonsense.*

Twinkletoes (IC): "It runs 150¥ for the initial consultation. Accepting the actual job does, of course, run more."

*The Johnson immediately slots his credstick and pays up*

#191: Backups

(1)

There's been a break in, and Smokes needs a decker. Lacking her usual adorable, annoying decker (Doe), she turns to a backup decker.


Smokes (OC): "I think I need to call Decrypt. He's a reasonably skilled, but not very professional."

GM (OC): "What? Decrypt? Not professional? How could you?!"

Smokes (OC): "I'll never tell him that to his face though. Can't have him know that I think he's skilled..."

#190: A Planned Kidnapping

(1)

Twinkletoes has an odd way of kidnapping people. The target was panicked, and Twinkletoes was very reassuring. The target was told several times that he was safe and that no one had any ill will towards him. Twinkletoes even gave him some bottled water to keep him comfy.


Smokes (OC): "You've gotta be the kindest kidnapper ever."

Twinkletoes (OC): "Just because I'm kidnapping someone against their will doesn't mean I have to be a dick about it."

#189: Sometimes a Job is needed to finish a Job

(1)

Twinkletoes applies for a job for the city sanitation department.


GM (As manager): "You ever worked trash before?"
Twinkletoes (IC): "I've watched trash, but that's an entirely different story."
GM (As manager): "Sounds like you're probably qualified then!"