#148: Mages with wheels
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(1)
Binder is a paraplegic mage who has a really decked out wheel chair. Smokes is impressed and asks how it works.
GM (as Binder): "Get a wheelchair, they're great for astral combat! You can be moved around easily, it's comfortable, and you can add weapon attachments to it!"
Smokes: "Damn, I gotta get me one of these!"
#147: Magic and Spirit Experts
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(1)
Smokes has contacted Binder, a paracritter/spirits expert to help her with a little problem. Binder eventually notices Doe.
GM (As Binder): "Based on the datajack, I presume you're not a mage?"
Doe (IC): "No, I have nothing to do with the..."
*Doe moves his hands around in a Johnny Depp-like fashion.*
#146: The run begins
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(1)
As a new day dawns, Smokes is pondering what to do about an elemental that's tracking her.
GM: "You have a problem to worry about, don't you?"
Smokes: "Yes I do. I'm in the Gym."
Doe: "In the gym... where you tend to find mages who can help, right?"
GM: "Ha! There's none around."
#145: Mistakes may have been made...
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(0)
Smokes decided to poke her head through the wall of a warehouse and was immediately noticed by a large fire elemental. The fire elemental promptly alerts everyone in the building the there's an intruder.
GM: "You watch while everyone's aura in the room lights up as they jump into astral space to look at you."
Smokes: "Oh shit!"
#144: Doe plans to spend mony. In other news, sand is rough!
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(1)
Doe's character was thinking about how Doe is going to spend some money.
Doe (OC): "Doe wants to have a large gem for the pommel of his sword cane."
Smokes (OC): "What are you going to do next, get your sword cane gold encrusted?"
Doe (OC): "Oh, I hadn't though of that yet... good idea! I'll add it to the list."
Smokes (OC): "...Good lord..."
#143: Fine Clothing
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(1)
When meeting a very well dressed Johnson, Doe gives an appraising eye over his suit. He rolls and makes a single success.
GM: "You recognize the cut. It's from a shop you went to once. You know, the prices weren't the best, a little cheap for your tastes."
#142: It Begins...
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(1)
Doe has just come into more money than he's seen in about 3 months. As expected, this causes immediate problems...
GM (OC): "And you raise the price you get back from the fence to.... 30% of the total price. That's 120,00¥"
Doe (OC): "Oh gosh... this is going to be bad, isn't it? I have a willpower of 4, and Doe is feeling pretty ecstatic about having a decent amount of money again. What's my target?"
In the end, it worked out better than expected. Doe only spent 10,000¥ on frivolous stuff before getting back under control. He paid his friends, started a law firm with the accountant he saved, and put Smokes on the payroll as a detective.
#141: Big Trolls Make Big Threats
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(0)
Smokes, Doe, and a friend are investigating an accountant's warehouse. While Smokes and her friend are searching rooms, Doe is trying to negotiate with a troll.
GM (as troll): "When you find the guy, he's probably gonna be all like 'Oh it wasn't me!' They tend to be like that until... you know, until you skin them."
Smokes (OC): "This guy's seriously brutal!"
GM (OC): "He didn't make it this far by being cuddly!"
#140: Policlub Justice
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(0)
The guy who blew a hole in Smokes' leg stole a bunch of money from the Humanis Policlub. Smokes has decided to drop him off at the Humanis Policlub to let them do some "justice".
GM (As policlub member): "You here to join?"
Smokes: "Oh no... maybe another day. I've got too much going on. You know... all those metahumans walking around, doing whatever it is that they do."
*The Humanis Policlub member nods along sagely. Smokes drops the man off*
GM (OC): "Congratulations, you just condemned a guy to a slow and painful and torturous death!"
Smokes (OC): "Good."
#139: Money... So Easy to Miss
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(0)
Smokes has cornered the guy who booby trapped his office.
Smokes: "Why the heck would you booby trap your office?"
GM (As guy): "I have a bunch of people after me. Seems like you are too."
Smokes: "But why are they after you??"
GM: "I have a bit of a spending problem..."
Smokes: "Oh, I know someone who you would get along well with."
GM: "You know how it is, you gotta start doing things to keep up with the rent. So I took a little bit from here... and there... and there... Small amounts. No one is going to miss it!"
Smokes: "Yeah... real small amounts... like 200,000¥!"
*OC, Doe's player seems to be feeling called out*
#138: GM Rolls
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(1)
The GM makes a random roll. Smokes sounds quite apprehensive.
Smokes: "Uh oh... he's rolling something."
Doe: "I presume that wasn't rolling for stupidity."
GM: "Actually, that kinda was."
#137: Accountants
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(1)
Doe's fixer, Terry, has managed to convince Doe that he needs an Accountant to help manage his money so he can make rent at the end of the month.
GM (As Terry): "It sounds like he might need some help, so you might be able to hire him a little cheaper."
Doe: "That sounds fabulous Terry, thank you! Maybe I can just hire him outright, I've been thinking of starting a business."
GM: "You start a business? What would you be, an ANTI-accountant?"
Doe: "A lawyer, so close enough."
#136: Post-session banter
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(1)
After the session, the players go through their money and decide what they want for equipment or other luxuries. Doe has purchased a top hat and sword cane.
GM: "I have a question about your Matrix avatar. Does he also have a top hat and sword cane?"
Doe: "You know what, he does now."
Smokes: "Oh dear God..."
#135: Doe spends money. In other news, water is wet!
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(1)
Doe wants to spend some money on a cane sword despite the fact that he has no edged weapon skill. Smokes thinks this is a terrible idea.
Smokes: "A cane sword can be useful... if you know how to use it!"
Doe: "I do know how to use it, I know how to make myself look fabulous with it!"
*Everyone groans*
#134: Dwarves man...
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(0)
Smokes is having a hard time after the Johnson left with some choice words for Smokes.
Smokes "He started it, he got personal! Him.... with his dwarveshness."
GM: "What pissed you off more, the fact that he's a dwarf, or that he got to you?"
Smokes: "Yes"
#133: Attempts to interrogate the Johnson
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(1)
Smokes, annoyed at having to deal with a dwarf, has taken to interrogating the Johnson after the run.
Smokes: "Based on the file, we know he worked for Yamatetsu, then got pulled to Ares. I know you know him, so what's your relationship to him?"
GM (As Johnson): "I see those detective skills are why they had you as a detective.... I also see why they had you fired."
Smokes: "Listen up, I ask the questions here, you answer them!"
*Mr. Johnson stands up and prepares to leave*
GM (As Johnson): "No, I don't think that's how this works. Good bye."
#132: An annoyed Smokes
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(0)
After giving Smokes a hard time, the following conversation was overheard.
Smokes: "You can kiss my ass!"
Doe: "That's probably not the best thing to say, he might do it."
GM: "Hold on, I'll be right back!"
#131: Time to apply wound modifiers
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(1)
Smokes pops a soda can open IRL and gets a cut
Smokes (OC): "Ow! That cut me! I think that's a light wound from a soda can."
GM: "Sounds like a critical glitch to me."
#130: Running Time
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(0)
Doe and Smokes are heading off to a run location. Doe hops in the truck and prepares to drive off.
Doe: "I jack in and drive off"
GM: "As opposed to jack off and drive in"
Smokes: "I didn't need that image"
GM: "I mean wheels did both"
Smokes: "I didn't need to know that either!"
#129: Oh Yeah!
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(1)
Smokes has commandeered Tank's car and driven it through a wall into an open warehouse. As she breaks through, she decides that some mimicry of other epic moments are in order.
Smokes: "OH YEAH!!"