#128: Do Panic!
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(2)
In session 0, the GM allowed the players to play with heavy weaponry. Tank decided to bring an assault cannon to see what would happen. The GM decided to bring out some heavy weapons, heavy security armor, and missiles in response to see how much damage the players and enemies would be able to take. Tank died in one shot.
Smokes: "Dang, you're mean!"
GM: "Yeah, I am"
Tank: "To be fair... I started it."
#127: Don't Panic!
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(2)
Doe heard a shotgun cock through a laser microphone, panicked, and proceeded to fire upon the shotgun user blindly from 100 meters away. Not only did he hit the guy twice, he also alerted any enemies in the area to their presence.
Smokes (annoyed): "Well, seeing as it's now war, I'm kicking the door in."
Doe: "Come on, they started it! I just shot them back first."
#126: Questionable Choices
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(1)
Piece has been dropped to dying due to questionable choices. After getting her patched up and into a hospital (a real one), she has these words of wisdom for future shadowrunners.
Piece: "Don't open fire on a crowd... it's not worth it."
#125: Resting Period
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(1)
Rocin has brought in Nova, a dwarf, to temporarily take over for Zerk, a troll, while Zerk rests up from a gunshot.
Zerk (OC): "Zerk and Nova have a shouting match while Zerk catches Nova up to speed."
Piece (OC): "Does Nova have to shout to get Zerk to hear him or something?"
GM: "Presumably because of the height difference..."
Zerk: "I imagine that Zerk is just squatting on the floor."
#124: Mental Patients
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(3)
The players have been rushing through a very dilapidated medical facility in search of the dr. Holmes, who they are convinced is the emerald city ripper. As they break through a door, there's a surprise waiting on the other size.
GM: "Standing there is a really not-mentally stable looking troll."
Zerk: "Am I looking into a mirror?"
GM: "No, he's wielding an ax and charging at you."
#123: Trying out new stuff
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(0)
After the decking debacle where the players and GM had used up 30 minutes of their 3 second round, jokes started to break out about trying out new things.
GM (OC): "Maybe we shouldn't try out new things..."
Zerk (OC): "Nah, it's fine. We had to learn this anyways"
GM (OC): "Maybe I'll try out something else I read about next session... It had a strange acronym. T-P-k I think?"
Zerk (OC): "I'm sure that's highly effective!"
Piece (OC, to Zerk): "Why does the GM hate us?"
#122: Rule searching
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(1)
The GM had never ran any matrix combat before, and figuring out the rules is rough sometimes.
GM (OC): "Man, those 3 seconds of combat felt like they took a good 30 minutes"
Piece (OC): "At least the next one won't"
GM (OC): "I can just imagine this entire book searching happening in front of some actual guards..."
Zerk (OC): "Yeah, we'd be standing there and shouting 'I want to hit you, but what am I hitting you with??'"
Piece (OC): "And how hard?"
GM (As theoretical guards): "Guys... cmon... just attack us already."
Zerk (Ignoring the GM): "We can hit them with a skill, I think!"
Piece: "Yeah, we can roll with that... but maybe we should double check..."
#121: A light snack
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(1)
Ms. Kuboda has prepared a meal that includes REAL sausages. Zerk grabbed as many of them as he could and began stuffing them in his mouth.
Piece: "This must be some of that 'graceful troll eating' I've heard about."
Zerk(IC): "I... mmm *nom nom nom* ver *munch* good *crunch*."
Piece: "Graceful troll eating indeed!"
#120: Dawn of a new day
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(1)
Zerk is rudely interrupted by a phone call in the middle of his beauty sleep, and it turns out that he needs to go check something out.
Zerk (OC): "I go to wake up Piece so we can get going on this"
GM (OC): "I thought Piece hated being woken up early..."
Zerk (OC): "Good point! I put on my armor jacket and then go wake up Piece"
#119: Basic Bitch
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(2)
The GM decided to introduce a random beer named "The basic bitch". It is a beer with a little pumpkin spice in it.
Piece: "Fine, I'll take one. But I swear, if you give me any pumpkin spice, I'll murder you."
GM (As bartender): "Alright, I'll make one of each."
Piece (OC): "I'm giving the one with pumpkin spice to Zerk"
Zerk: "Oooh, a basic bitch! I can get white human wasted"
#118: Tracking
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(1)
Zerk realized that purchases of credsticks could be traced, and he has a strangely pertinent question.
Zerk: "Wait.. how do I delete my Credstick history?"
Piece: "You can't"
#117: Urban Brawl Fanatics
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(0)
There's an Urban Brawl game on, Seattle vs. Chicago, and several people in the area are getting rowdy.
GM (As fanatic brawler fan): "Go Seattle! Woo! Take down the Chicago ducks!"
Zerk: "Go Seattle! This is great!"
Zerk (OC): "I'm going to punch this guy in the face for being so loud"
*Zerk rolls too many dice, plenty of hits*
GM (As fanatic brawler): "You hit me, but I agree with you! Party!"
#116: Possessive arms dealers are the best!
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(0)
Piece is contacting her arms dealer, a short Chinese lady who gets very possessive and angry whenever someone buys armor from anyone besides herself. She spends a minute chewing out Piece before getting to business.
GM (As Arms Dealer):When you need black market stuff, you come me! You get shoddy knock off stuff from person on street, how do you know APDS is any good? It might not be APDS! It could blow up in face! Arms dealah all over the place try to give knock off product to everyone! Why would you even get APDS from anywhere else?
Piece: I know, I know, but it was for a job. And now that I've tried some, I'm hooked. Go ahead and upcharge me on it. How much you got?
#115: Good shooting deserves a good feeling
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(0)
Piece has just finished some awesome sniping and is feeling very satisfied.
Piece: "Piece is going to take a minute, stand up, and grin at her gun"
Piece (To her gun): "I knew there was a reason I loved you."
#114: A difficult task
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(0)
Zerk, driving a getaway semi with one arm while holding a human hostage outside the door with another decides it would be beneficial to bring the human into the cabin of the semi. That would let him focus a bit more on driving. He rolls to get the hostage into the cab and fails, hearing a crunching sound. The hostage lets out a scream as a bone breaks. Zerk tries once more and gets him in the cab.
GM: "He flops on the seat and cradles his broken shoulder."
Zerk (OC): "Good news! I think that's a moderate wound if he tries to do anything."
Piece (OC): "How's that good news?
Zerk (OC): "His threshold to resist will be higher!"
#113: A helpful GM
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(1)
The GM, being helpful, pointed out that you CAN do two simple actions in a single turn. This made a world of difference for Piece, who was lining up some sniping shots. The following exchange occured.
GM: "Wait a minute, I'm the GM, I shouldn't be helping the players!"
Zerk: "It is a little more efficient this way"
Piece: "Yeah, I get to shoot some more people this way too!"
GM: "But those are MY guys you're shooting..."
#112: Littering with Semi-trucks
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(1)
Zerk needed a semi truck to stop, and it kinda sorta refused to. He knocked the guy out in retaliation and threw him in the dumpster. Feigning ignorance, he calls his partner in crime.
Zerk: "Can you believe that someone left this truck in the middle of the road?"
Piece: "Seeing as I know you, yes."
Zerk: "We must do our civic duty and remove it from the area!"
Piece: "Of course we should. This convenient truck might even help us get this extraction done with."
#111: Shifty Johnsons
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(1)
Zerk has just lined up his first job through the Shadowland BBS. After a little bit of digging on the data slate, he noticed a discrepancy.
Zerk: "So... the guy who handed us this data slate to us said he was working for Renraku, but the messages on this are from Shiawase."
Piece: "Does it matter?"
Zerk: "Who am I gonna piss off if I do this job, and the answer is Yes."
#110: Hellhound Happenings, redux
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(1)
After Zerk ended up adopting a hellhound that was attempting to attack him...
Zerk: "Why is it every time you introduce hellhounds into the game, we end up adopting them?"
GM: "Hey, that's your fault. I tried to get you guys to kill these ones."
#109: Unlocking things
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(1)
Zerk has been breaking through walls, and Piece has just encountered a locked door. The GM is pretty sure he knows what's up, but it never hurts to be safe.
Zerk: "Don't worry Piece, I'll be right there to unlock it"
GM: "I'm pretty sure I know what you mean by 'unlock', but just to make sure, you mean 'break it', right?"
Zerk: "Yup!"