#274: Efficient Messaging


(1)
After Krieger receives a message from a vampire that was delivered by a free spirit, he has a valid question.
Krieger (OC): "I'm pretty sure that he has my commlink number, why didn't he just call?"
GM (OC): "You expect a vampire to use the telephone??"
Krieger (OC): "This IS *checks calendar* 2061 after all..."
#273: The Problems Begin


(1)
Tank decides to take his assault cannon out for a friendly neighborhood walk. Unfortunately, Lonestar, in the form of an ork officer with a new human recruit, notice him. They immediately pull over to the side of the road and come up to Tank.
GM (Ork): "Pop quiz, newbie, what's wrong with this picture?"
The human recruit looks over Tank. Tank is currently towering over the pair, and standing at attention, has his assault canon held across his chest, wearing an ill-fitting assortment of clothing, and smiling gleefully.
GM (Human): "Is... is it the assault cannon?"
GM: "Yes recruit! Yes! It's the bloody assault canon!"
#272: Another Good Plan


(0)
Tank has been given a job that requires thinking. This is NOT his forte. He reads through the files and comes up with a plan.
Tank (OC): "Alright, as he's reading through this, Tank has an idea..."
GM: "Oh God, this is going to end up in one of those 'top 10 things that ended in disaster' lists, isn't it?"
Tank (OC): "Of course not! You see, he figures if they gave out the address so publicly, then he might be able to grab someone who is watching the house and shake some info from them."
GM: "You're thinking of shaking down a group of shadowrunnners?"
Tank (OC): "I see no problems with this!"
#271: Spying


(4)
Krieger has discovered a watcher following Applejack after she was out gift shopping in Muchmaussen. He wrests control of it and tells it to go back to it's original summoner. He ends up having a little chat with the summoner and politely asks her not to do it again. After he gets back, he and Applejack talk about what happened.
Kreiger: "Alright, so I asked her nicely not to do that again. We should be good."
Applejack: "What was the watcher going to report anyways?"
Kreiger: "Oh... I don't know. What were you doing? It was following you."
Applejack (happily): "I was SHOPPING!"
Kreiger: "I just painted a target on our backs, didn't I?"
#270: Souvenirs


(1)
Applejack is out gift shopping in the tiny, picturesque town of Muchmaussen.
Applejack (OC): "I'm going to go find something for Shaun..."
GM (OC): "You know those posters of motorcycles with scantily clad women? You find one of those, except the motorcycle is a horse-drawn wagon. The woman is wearing lederhosen and a green, plaid skirt."
Applejack (OC): "Shaun would hate it... I buy it immediately!"
#269: Interesting Developments


(1)
As the game is progressing, Twinkletoes and Smokes are meeting a Lonestar officer in a restaurant. Smoke's player looks outside and gets excited.
Smokes (OC): "Hey, it's snowing outside!"
Twinkletoes (IC): "No it's not, it's the middle of July!"
Smokes (OC): "Shut up, you know what I mean!"
#268: An Over-Active Imagination


(3)
After getting on a trans-orbital to Berlin that dips briefly into space, Krieger spots a small ork child making his way down the aisle glancing around at "all the pretty colors and the talking wolf". His behavior, and the look on his face, makes it clear the child is experiencing the awakening of his latent magical abilities and is perceiving astrally, even if he doesn't yet understand or can control it.
The frustrated mother accompanying the child refuses to believe this is anything more than make believe on his part.
Shortly after take off and upon reaching low-earth orbit, the child, still astrally perceiving, learns the hard way about the dangers of magic and space and begins screaming. As soon as he is able Krieger rushes over with a med kit to check on the child.
Kriger: "Excuse me, I am a doctor, your child was screaming rather loud and I wish to make sure that he is not injured."
Mother: "Oh he's fine he just has an over-active imagination. He keeps telling me about all these things he's seeing like pretty colors, talking wolves, dragons in disguise... such nonsense!"
Shortly after a fight breaks out and Krieger ends up frying one of the attackers with an over-charged stun bolt, nearly killing him.
Mother *Startled by the attack and the stunned attackers floating overhead*: "What was that? What happened to him?"
Krieger: "Oh him? He just has an over-active imagination and was pretending he had about 30,000 volts going through him."
#267: Astral Attacks


(2)
Having fortified their defensible area, Applejack and Kreiger are waiting for an attack they're expecting. A fog rolls in, and Kreiger is getting life signs off of it when he checks it in the astral. He goes to whack it with his sword, missing. The GM decides it's time for a joke.
GM: "Did you hear about the guy who tried to hit some fog?"
GM: "He Mist!"
*Several seconds of silence*
Kreiger (OC): "You know what, just for that, I"m going to swing again with my combat pool, and this time I won't."
#266: Fireman Trolls


(1)
Kreiger is searching for a group of trolls to lift a van over a concrete barrier. He comes across a firestation nearby where 16 trolls are somehow unloading themselves from the firetruck. They agree to help move the van, and all pile back into the firetruck (somehow).
When they arrive, they notice that Applejack is watching them *very* intently. Taking this as a good thing, they proceed to flirt with her.
One troll picks up the waifish elf and puts her ontop of the van.
Troll (GM): "Just gotta keep you out of the way little lady, it's no trouble, no trouble at all."
Applejack squeaks, then blushes. The troll, amused by this, does his best to take off his shirt in a sultry manner. Applejack turns violently red as the troll winks at her. The troll chuckles and hands her a business card.
Troll (GM): "Call me"
#265: Twisty Plans


(4)
Kreiger and Applejack have captured a vampire's pawn and just finished knocking him back unconscious after a brief interrogation. Applejack is worried about a retaliatory strike.
Applejack: "They're vampires, Kreiger, I'm sure they have some nefarious plan already in motion! They're devious..."
GM: "And let's take a moment to cut back to the vampires in their accounts meeting."
GM (As Head Accountant Vampire): "As you can see by the numbers, we've been consistently losing revenue these past two quarters. Our recent partnership with 'W' has helped increase our numbers and control slightly, but it's likely not enough. It appears that we may need to find alternative methods of revenue..."
Kreiger (OC): "Really? That's what that meeting was about? And where are their thralls? On their way over here already? Hold on..."
Kreiger, worriedly: "Applejack, could you go take a look around outside?"
GM: "Damn! Here I was hoping to surprise you."
#264: The game's afoot


(1)
Krieger has asked Applejack to come along on a job.
Applejack: "Where are we going?"
Krieger: "Remember that house that blew up?"
*Applejack's face pales*
Krieger: "We're going to go see a guy. We'll be fine!"
#263: Don't do Drugs (wrongly)!


(1)
Zerk has started ranting at Sleeze since he's had a pretty bad day. Sleeze has been trying to get high with some Novacoke in a bong.
Zerk: "So they had this chair named Mildred that I decapitated, and a little robot named Charles that I used to break down a door..."
GM: "Sleeze is looking at you trying to figure out if the drugs are starting to work."
Zerk: "And then he named the table George when I said I didn't want to break things that were named..."
GM: "Yep, he's definitely looking back and forth between the bong, the novacoke, and you with a look of fascination on his face."
#262: Things to Try


(1)
Zerk has a dataslate for Sleeze to look over. He walks in the bar, ignores the patrons and barman, and heads directly back to Sleeze.
Zerk: "I walk in and throw the data slate to Sleeze, looking angry as heck due to the day he's had."
Smokes (providing commentary, not playing): "Be nice to Sleeze! Let him shoot novacoke in peace!"
GM: "He's actually trying something new this time. As you walk in, he's putting novacoke in a bong..."
Zerk, Laughing (OC) "That just seems like a waste!"
#261: Real or Fake?


(1)
Zerk pulls up to a neighborhood and looks over the location he's scoping out.
GM: "You look at the house you pull up to. It's a nice little place if your comparison is a shack in the barrens. It even has a freshly manicured lawn, although that's probably astroturf. You can't tell from this distance."
Zerk: "Is that REAL astroturf? Man, these guys live like royalty!"
Zerk (OC): "I just like the idea of fake astroturf. Like you just spray paint concrete green. I imagine they'd put up a sign that says 'keep off the grass'. Why? Because you might get sticky."
#260: Incidents Aplenty


(0)
GM: "Who wouldn't want their very own AresSexBot(TM)"
Doe (OC): "Ah yes, the Suckitron2000(TM)"
GM: "No no, the 3000 model, the 2000s got recalled after several reported... incidents"
Smokes (OC): "What!?"
GM: "Only a few limbs severed, along with various other extremities."
GM: "Although in other... unrelated news... the 2000 model was re-branded for use in certain Jewish ceremonies"
#259: Side Hustles pt.2


(2)
Smokes (OC): "So is Doe going to open a side business?"
GM: "I mean that sounds like a good idea, Doe's OnlyFans when?"
Smokes (OC): "Oh dear god..." *Begins drinking soda*
GM: "Actually, you know what, that is wrong this is the Sixth-World so it would be OnlyChummers, right?"
Smokes (OC): *Begins choking on soda*
#258: Side Hustles


(3)
Doe has finally made it to a competent cyber doc. The doc is scanning all of Doe's cyberware, and gets a REALLY puzzled look on his face as he scans Doe's groin.
GM (as doc): "Damn boy, what did you say you do for a living?"
Doe: "I didn't quite say, but I'll have you know I'm a respectable decker of ill-repute."
GM (as doc): "Sure you are... You've probably got some side business going on."
Doe: "You know... that's not a bad idea...."
#257: Continuing Dice Problems


(1)
A guard has got the drop on Smokes.
GM (As guard): "Hands up, stand up. No funny moves."
Smokes (OC): "You know, I want to stun bolt him as I stand up."
*Smokes rolls 15 dice to cast stun bolt. No hits. GM rolls some dice.*
GM (OC): "So good news: He didn't notice anything."
Smokes (OC): "Well, that's definitely good."
GM (OC): "Now bad news... roll drain!"
#256: Dice Gods are Jerks


(3)
The dice rolling this session has been atrocious. Not only has Doe been struggling to hack things with a farlight excalibur, the systems he's on have been increasing the security every time he does anything on a host despite their target to notice him being a 13. Then the following happens.
Smokes (OC): "I cast detect individual"
*Smokes rolls 10 dice, target 6. No hits*
Smokes (OC): "What? I use a karma point to reroll!"
*Smokes rerolls all 10 dice, no hits*
Smokes (OC): "How?? I reroll again!"
*Smokes rolls yet again, still no hits*
Smokes: "What is going on tonight??"
GM: "You know what, I'm giving you a free reroll with some different dice"
#255: Sharp Suits


(2)
Doe is driving up front with a truck driver he's just talked into joining him for a simple heist. Well... simple by Doe's standard.
GM (as driver): "Look sharp, we gotta get through security!"
Smokes (OC): "...You're telling Doe to look sharp?"
GM (OC): "He's not wearing his usual suit, just a nicely tailored jumper. So... yeah."