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#258: Side Hustles

(3)

Doe has finally made it to a competent cyber doc. The doc is scanning all of Doe's cyberware, and gets a REALLY puzzled look on his face as he scans Doe's groin.


GM (as doc): "Damn boy, what did you say you do for a living?"

Doe: "I didn't quite say, but I'll have you know I'm a respectable decker of ill-repute."

GM (as doc): "Sure you are... You've probably got some side business going on."

Doe: "You know... that's not a bad idea...."

#257: Continuing Dice Problems

(1)

A guard has got the drop on Smokes.

GM (As guard): "Hands up, stand up. No funny moves."

Smokes (OC): "You know, I want to stun bolt him as I stand up."

*Smokes rolls 15 dice to cast stun bolt. No hits. GM rolls some dice.*

GM (OC): "So good news: He didn't notice anything."

Smokes (OC): "Well, that's definitely good."

GM (OC): "Now bad news... roll drain!"

#256: Dice Gods are Jerks

(3)

The dice rolling this session has been atrocious. Not only has Doe been struggling to hack things with a farlight excalibur, the systems he's on have been increasing the security every time he does anything on a host despite their target to notice him being a 13. Then the following happens.

Smokes (OC): "I cast detect individual"

*Smokes rolls 10 dice, target 6. No hits*

Smokes (OC): "What? I use a karma point to reroll!"

*Smokes rerolls all 10 dice, no hits*

Smokes (OC): "How?? I reroll again!"

*Smokes rolls yet again, still no hits*

Smokes: "What is going on tonight??"

GM: "You know what, I'm giving you a free reroll with some different dice"

#255: Sharp Suits

(2)

Doe is driving up front with a truck driver he's just talked into joining him for a simple heist. Well... simple by Doe's standard.

GM (as driver): "Look sharp, we gotta get through security!"
Smokes (OC): "...You're telling Doe to look sharp?"
GM (OC): "He's not wearing his usual suit, just a nicely tailored jumper. So... yeah."

#254: Might be a Mimic!

(3)

Through a series of unfortunate events, Smokes has ended up in a box that's being loaded into the back of a semi. Doe is trying to convince the driver to modify his route.

Doe: "You take this to the research facility, do a quick shuffle by taking this one out and putting it back in, then you drop it off in a parking lot on your way out."
GM (as driver): "Hmm... they did kinda spring this on me at the last minute..."
Smokes (OOC):"That's corps for you!"
GM (as driver): "You're right mysterious talking box!"
Smokes (OOC): "No! That was out of character! I swear!"

#253: More Breaking and Entering Conversations

(2)

Smokes and Doe are discussing how to get into the research facility.

Smokes: "Well, there's always shooting everyone."

GM: "Ah, so plan Z then."

Doe: "I'm not sure about that."

Smokes: "We could come back LATER and shoot everyone."

GM: "Plan Z: Light mode or dark mode."

Doe: "I don't know about that either. Let's try something else FIRST at least."

#252: Why Wireless is Needed

(3)

Doe looks around for a jackpoint.

Doe: You know, I wonder if they have a beta tester program.

Smokes: "Damn it Doe, they AREN'T going to give you a tour of their secret technology!"

Doe: "How do you know? It worked once!"

GM: "Not to cut your celebrations short, but there's no jackpoints in the area."

*Doe looks disappointed with the lack of results in his search*

Doe: "See? THIS is why we need a wireless matrix! I want to check the matrix from anywhere."

#251: Wireless Discussions

(2)

Smokes and Doe are discussing the possibilities of a wireless matrix.

Doe: "This is a revolutionary idea! Just imagine the possibilities!"

Smokes: "Yeah, you could weaponize that."

*Doe and Smokes say the following at the same time*

Doe: "This means we need to get this out the door now!"

Smokes: "This means we need to shut this down now!"

GM (OC): "I think you two have VERY different goals."

#250: Breaking and Entering Plans

(2)

Smokes and Doe are trying to figure out how to break into a heavily fortified research facility.

Doe: "We need a way to get in."

Smokes: "What if you tried to be a consulting engineer?"

Doe: "Well... I do like to con and insult people, so you could be onto something."

#249: Think of the Shareholders!

(3)

Doe and Smokes have managed to listen in on a board meeting in which a lot of people are talking about shareholders and a project release that failed.

Smokes: "I take notes, very boredly."

GM: "Their conversation moves onto a few details of the project. It's a revolutionary new matrix technology that could make the systems wireless."

Doe: "I take notes, very interested."

Smokes: "Still bored!"

#248: Problems at Felhaven

(2)

Doe, having done so before, pulls up to Felhaven's bar and grill with his boat. He sees a new sign out front that reads "No boats allowed". He drives home, parks the boat, and drives back.

Doe (OC): "I walk inside to the bartender and let him know I wish to file a complaint."
GM: "The bartender directs you to a table that has a large troll at it"
GM (as bartender): "Take it up with the complaints department"
Doe (OC): "I walk up to the troll."

Doe: "Excuse me, I noticed that boats are no longer permitted here. Why is that? I was able to park perfectly last time."
GM (As troll): "Boat. Too. Big."
*Doe looks the troll up and down. And then further up.*
Doe: "I see..."

#247: Doe checks the time

(2)

Doe, having arrived early for a meet, takes a moment to look around the area. The person he's meeting hasn't arrived yet, and there's a car in the lot that he's seen following him. Doe checks to see how much time he has left.

Doe (OC): "In milliseconds, Doe checks the time to see just how much time he has until the meet is supposed to happen."

The GM sighs and does some math

GM: "You have 1,927,536 milliseconds until the meet is supposed to happen. You showed up just a little early."

Doe (OC): "Excellent, I'm going to drive around for 15 minutes and see if I can figure out why I'm being followed."

#246: Doe spends too much money

(2)

Doe, needing a REALLY GOOD credstick, heads out to strike a deal for the credstick with a guy calling himself "Alias". Doe currently has 13,000 nuyen to his name, and the GM forgot that Doe likes to spend money. After exchanging pleasantries and going over what's required, Alias jumps to talking Nuyen.

GM (As Alias): "Fantastic, something tells me I am gonna enjoy working with you! All that's left is matter of payment, for this job standard rate is 100,000. Half up front, the other half on completion."

Doe: "Standard fare and method of doing business. Give me a moment to talk to my accountant, I need to divert some funds from another venture to get the half up front for you. The credsticks I'm carrying on me are sadly limited."

Alias: "No worries, in fact your partner out there, Foxtrot, already has my info, have her get the money to me, I'll start the second the money is in my account."


*Alias stands up, shakes Doe's hand, and departs.*


GM: Ok, I'm surprised you didn't try to negotiate him down a little.

Doe (OC): Look, you're dealing with Doe. Why did you expect negotiations when it comes to money?

GM: "...You're right, I don't know what I was thinking."

#245: Racism: It's Fun Kids!

(4)

Doe, seeing the target exit the building that has been lit on fire, alerts Smokes that the job isn't done.

Doe: "I have eyes on the target, he just exited the building. I'm going to reassemble my sniper rifle now, unless you want to get him first. He's a dwarf."
Smokes: "Dwarf? Hell yeah! That's all I needed to know."

#244: Good Plans Continued

(2)

Smokes, having summoned groot, gestures towards the case of molotov cocktails.

Smokes: "I need you to take these to the building over there, place them behind the building by those pipes, and then leave."
GM: "It looks at you, looks at the flaming molotov, looks at you again, looks at the flaming molotov...."
GM: "I am groot?"
GM: "It takes off running towards the building."

#243: I am groot.

(3)

Smokes is summoning a forest spirit to carry some things on fire.

GM: "You finish summoning your spirit, which takes the form of a sapling. You see the branches bend towards you, leaves rustling, and small voice issues forth from it."
GM: "I am groot"

Smokes: "I SUMMONED GROOT??"

#242: Great Ideas Abound!

(2)

Doe calls smokes.

Doe: "Smokes, I have a terrible idea. Are you in?"
Smokees: "Er... maybe?"
Doe: "It involves fire!"

*5 minutes later after smokes summons a tree spirit*

Smokes: "You know, I'm having a terrible idea...."
Doe: "Does it also involve fire?"
Smokes: "Maybe..."

#241: Skills: Gotta know how to use them

(2)

Doe is trying to figure out how to weaponize "his" waterworks facility. The GM, trying to help, starts looking over Doe's character sheet and then bursts out laughing.

Doe: "Let me guess, you saw the Cyber-Schlong knowledge skill?"
GM: "Yep. I forgot I told you to add that one in."
Doe: "I also have it as an active skill. Gotta know enough to use it afterall."
GM: "Unfortunately, that doesn't really help in your situation. If anything, that one somehow makes the situation worse."

#240: Guess Who's Back?

(2)

Doe has been MIA for several months now. Smokes has been worried sick about him. He returns out of the blue.

Doe: "Hey Smokes! I'm back! I'm bored! Let's go make some money."
Smokes: "Doe? Where the hell are you? Where have you been? Don't move!"
Doe: "At the business. We need a job... what should we do?"
Smokes: "I'm on my way over now. Don't move!"
Doe: "Hmm... maybe rob a bank?"
Smokes: "No! Stay put!"

#239: Spell Research

(1)

Krieger is going to do some research on spells. He's tired of always having to kill everyone and has decided to find something less lethal.

Krieger (OC): "I would know that stunbolt is a thing. I mean, I've seen someone use it on Applejack. I've had people try use it on me. I've even seen a cat use it! I know the spell exists!"